The specific objective of the Master is to investigate the videogame universe starting from its creative components and from the cognitive-psychological aspects that determine its interactive, narrative, environmental and entertainment dynamics. The sectors of investigation are therefore the knowledge of the phenomenological and disciplinary context, the construction of the narration, the planning of the environment and the management of the production and marketing process of the game. The Master aims to bring the designer to a higher level of ability to be able to effectively carry out both design tasks, in the video game development chain, and the coordination of groups of specialized professionals, configuring themselves as lead game designers.
The intent of the Master is to train professionals who develop the necessary leadership skills and abilities to follow all phases of game development, whether they are planning, creative or productive.